/*
 * Pixel Dungeon
 * Copyright (C) 2012-2015 Oleg Dolya
 *
 * Shattered Pixel Dungeon
 * Copyright (C) 2014-2018 Evan Debenham
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>
 */

package com.shatteredpixel.shatteredpixeldungeon.sprites;

import com.shatteredpixel.shatteredpixeldungeon.actors.hero.abilities.Ratmogrify;
import com.shatteredpixel.shatteredpixeldungeon.Assets;
import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
import com.watabou.noosa.TextureFilm;

import java.util.Calendar;

public class FncSprite extends MobSprite {

    public boolean festive;

    public FncSprite() {
        super();

        resetAnims();
    }

    public void resetAnims(){
        final Calendar calendar = Calendar.getInstance();
        //once a year the rat king feels a bit festive!
        festive = (calendar.get(Calendar.MONTH) == 11 && calendar.get(Calendar.WEEK_OF_MONTH) > 2);

        int c = festive ? 8 : 0;
        if (Dungeon.hero != null && Dungeon.hero.armorAbility instanceof Ratmogrify){
            c = 8;
            if (parent != null) aura(0xFFFF00);
        }

        texture( Assets.FNC );

        TextureFilm frames = new TextureFilm( texture, 20, 24 );

        idle = new Animation( 2, true );
        idle.frames( frames, c+0, c+0, c+0);

        run = new Animation( 10, true );
        run.frames( frames, c+1, c+2, c+3, c+4, c+5, c+6 );

        attack = new Animation( 15, false );
        attack.frames( frames, c+0 );

        die = new Animation( 10, false );
        die.frames( frames, c+0 );

        play( idle );
    }
}